Grusin and Me
Richard Grusin defines remediation as the “double logic according to which media refashion prior media forms.” He then goes on to say “video and computer games, we argued, remediate film by styling themselves as ‘interactive movies,’ incorporating standard Hollywood cinematic techniques.”
While this is true for the most part, video game programmers are styling game concepts and visuals as a form of movie experience, but more so now is the idea that video games are an expansion of the movie experience. Film studios have linked themselves into the gaming world in an attempt to bring a whole new experience to movie-goers and gamers, a sort of connectedness between the movie and game, not merely a reiteration of the film in game form.
The Wachowski brothers and the entire concept of The Matrix films has expanded into other media forms such as video games. But while most other games simply rehash the same basic storyline as the film, Enter the Matrix, The Matrix: Path of Neo, and The Matrix Online all provide a deeper insight into the world of the matrix. All incorporate cinematic elements from the films, but none rehash the premises of the three films, rather, each game provides an entirely new experience and storyline in relation to the films.
The same can be said for the Evil Dead trilogy of which the cult following has called for a new film to be released since the last of the films Army of Darkness was made some 14 years ago, leaving fans hungry for more. But while the directors and actors of the films have not felt a need to drag on the series through film, they decided to use video games instead. And released three different games, each with its own storyline in relation to the films, providing fans with a new experience altogether.
And now films such as The Godfather and Scarface are being resurrected through video games, which have taken the basic storylines of the film and expanded on them, giving the gamer an entirely new experience. So, while games do tend to remediate film in trying to style themselves through cinematic elements, they also expand on the filmic atmosphere and give studios, actors and directors a chance to further develop their stories into a different medium—that of video games.



